![]() ![]() Through trailers and previews, Realmforge did try to show how Dungeons was aiming to be something different, but the hunger for a new Dungeon Keeper was too strong, leading to a disappointing ‘mixed’ user review score on Steam. In retrospect, we should have expected those comparisons and expectations.” ![]() “But the thing was that Dungeons had a similar look, especially in screenshots, and it turned out that a lot of players at the time had been waiting for a spiritual successor to Dungeon Keeper. “We were really surprised at the time, just because the gameplay was so different between the two titles,” Wolfertstetter recalls. ![]() They wanted a modern follow-up, and that wasn’t Dungeons He believes, however, that the main source of players’ disappointment was that it was such a different direction from Dungeon Keeper. It was a unique concept, though Wolfertstetter admits that it did have some usability problems and needed an extra level of polish. So the first Dungeons was really all about satisfying the needs of different classes and levels of heroes, which actually made it more of a Theme Park-style management game.” “Those dungeons are usually designed in a way to make them challenging-but not deadly. “The vision for the original Dungeons was to create a game that provided a ruleset and framework to explain, examine, and explore the usual layouts for dungeons in RPG games,” explains Christian Wolfertstetter, creative director at Realmforge. ![]()
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